Video

Crafting First Products with Key Philosophies

30 October 20241:12

In today's fast-paced market, the expectation for first product versions has evolved. This discussion explores the importance of focusing on key philosophies rather than releasing subpar initial versions. Emphasising consumer-friendly features can set a product apart and buy time for further development.

Key Takeaways

  • Avoid shipping truly embarrassing first versions.
  • Focus on key philosophies for initial product launches.
  • Consumer-friendly features can differentiate your product.
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Crafting First Products with Key Philosophies

In today's fast-paced market, the expectation for first product versions has evolved. This discussion explores the importance of focusing on key philosophies rather than releasing subpar initial versions. Emphasising consumer-friendly features can set a product apart and buy time for further development.

Key Takeaways

  • Avoid shipping truly embarrassing first versions.
  • Focus on key philosophies for initial product launches.
  • Consumer-friendly features can differentiate your product.

Topics

  • Product Development
  • User Experience
  • Innovation

Transcript

Absolutely. Yeah, yeah. I think there's an interesting, I saw an interesting tweet the other day, which said like the days of like, you know, ship your first crappy, embarrassing product over. And I sort of agree, I kind of think that actually, no one really should ship anything truly embarrassing. I think the tolerance for like terrible first versions is pretty low, because I mean, like really life's too short to just be testing out terrible products and have them kind of fail on you. So I think that was a bit of an old trope. But what I think what how I think it really should be at the moment is that you should probably hang your first product on a couple of these key philosophies. So you know, what I was talking about there was works with consumer hardware, it's really nice and intuitive interface. And it has this real time magic moment. And then to be honest, the fact it had didn't support vertical screens, didn't support like zones, it was only full screen. And all of the other stuff, which was kind of table stakes didn't even work offline originally, which is quite important in that environment. But all of that stuff was like, to be added. And people were like fine with that, because they could see that your product philosophy stood out as something slightly different. So that bought you the time. At that point, apart from them saying you need to do the table stakes of work, which everyone just kind of usually intuitively knows, then you start getting that feedback loop.